wow, very cool, just to know if I was to have 100 of them running at the same time would it get very buggy?(on a normal computer)
Procedural Legs 2D Tool - Uinty Mecha Sample Game
This game is a build of the Mecha Sample Game scene from the Procedural Legs 2D Tool asset. Each character has procedural leg animations, it is possible to switch between 2 characters with different body structures by pressing "Tab".
This asset is not available anymore.
Controls: A (left), D (right), S (crouch), Space (jump), Tab (switch character)
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Hello, thanks for the feedback!
(I've answered your email too)
Unfortunately, it would have an impact, it would not be buggy, but the frame rate would decrease. The IKSolver2D alone is responsible for around 30% of the process and it keeps that percentage while increasing the cycle time proportionally to the amount of units in scene.
Your question was very pertinent, there is indeed room for improvement and I'll make sure to do a more detailed analysis on this case and look for ways to increase performance when updating the asset.